Inspect logs on-device without tethering to your laptop or deploying special debug builds.
Plug and Play
Hooks into the existing Unity Debug.Log() system. No need to modify your logging code.
Handles hundreds of messages with little to no performance penalty.
Dock in-game to inspect logs without opening the debug panel.
Automatically populates with methods and properties from SROptions class.
Tweak variables while on device, no more waiting for your game to rebuild.
Pin options to tweak while playing and find the perfect parameters.
Always have access to cheats when showing off your game.
Our bug reporter service forwards reports directly to your email address. Free sign-up with your invoice number in the settings window.
Automatic Screen Capture
A screenshot is captured and sent with the report enabling you to see exactly what went wrong.
Device specifications and console log will be included in the bug report, helping you to track down platform specific bugs.
Open bug reporter from code, populate description field, display form in popover without granting access to debug panel.
Estimated Frame Time
Profiler graph shows an approximate breakdown of how long each step of the frame took to execute.
Track how much memory your game is using. Trigger cleanups manually to find places where you can save memory.
Protect access to the debug panel with a 4-digit code. Additionally, there is an API for you to use the code entry UI for your own purposes.
View detailed information about the current device and runtime data such as graphics quality and current scene. Includes the Unity Cloud Build manifest if present.
SRDebugger supports Web Player, Windows, Mac, Linux, iOS, Android, Windows Store and Windows Phone build targets.